Technical Artist, Unreal
Date Posted

December 7, 2023

Contract Type

Full-Time

Location

Gurugram, HR

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Cosm is a global technology company that brings experiences to life in immersive environments. We help our partners create spaces and content that blur the lines of real and virtual across three primary markets: Sports and Entertainment, Science and Education, and Parks and Attractions. Cosm was born from the fusion of some of the greatest innovators in the history of technology. Evans & Sutherland, Spitz, Inc., and Cosm Immersive combined forces to power the immersive experiences of the future as Cosm. Innovation is in our DNA.

Responsibilities:

Collaborate closely with a cross disciplinary teams (Design, Motion, Product and Engineering).

Work with programmers/engineers to ensure proprietary applications include necessary features that allow technicians to successfully operate Unreal Engine on multi-GPU arrays.

Authoring and development of plugins in Unreal Engine that include design templates and tools for both internal and external developers.

Authoring of shaders in Unreal Engine, including dynamic elements that can be modified in real time.

Authoring of workflow scripts between DCC tools using Python.

Creation of rapid prototype levels within Unreal Engine that serve as proof of concepts for design related elements (composition, lighting, graphics) and technical requirements (performance, operability).

Creation of interactive experiences from conception to completion within Unreal Engine.

Collaborate closely with concept artists to develop initial ideas for interactive experiences.

Work with Senior Environment Artist to create 3D block outs of environments to test composition and scale.

UV mapping and retopologizing 3D geometry.

Export 3D assets from DCC tools into Unreal Engine.

Work with Senior Technical Artist to place assets in UE environment, assign materials, rig lighting, program interactive elements via blueprints, test project on multi-GPU arrays / domes, and optimize 3D assets / blueprints / lighting for better performance.

Development of documents/guidelines for internal and external developers that pertain to the inter-operation and functionality between Unreal Engine, nDisplay, and proprietary software that controls LED screens with GPU arrays.

Stay on top of industry trends and emerging technologies.

Exemplify excellent written and verbal communication skills and the ability to deftly tailor technical communications to any audience.

Push the limits, try new technologies, take calculated risks, swing for the fences and proactively search for the best solutions and ideas in the marketplace.

The Person

The ideal candidate is a person who possesses both design and technical skills with rigorous attention to detail. They have experience working with artists and engineers and are capable of creating solutions for both technical and artistic issues in an organized and timely manner. They are familiar with a variety of technologies but know how to choose the best technology for the job at hand. Ideally they are familiar with the gaming, sports & eSports industry as well as digital, tech, and streaming media.

Pivotal Experience, Expertise & Personal Characteristics:

2-4+ years’ experience as a Technical Artist working within game engine(s).

Working knowledge of Unreal Engine 4 and higher is required.

Strong experience in Unreal Engine 5.

A strong portfolio of previous work and completed projects.

Experience using Unreal Engine’s Blueprint and material shader systems.

Authoring custom shaders and Niagara particle systems, programming game triggers, creating/controlling animations via sequencer.

Strong working knowledge of industry standard software - 3DS Max, Maya, Blender, Cinema 4D, Redshift, Vray, Cycles, Adobe Creative Suite, etc.

Working knowledge of Python scripting.

Basic understanding of C++ programming.

Knowledge of visual design principles and standards (proportion, composition, lighting, texture).

Bachelor’s degree in Interactive Technology, Media Design, Game Design, or equivalent practical experience.

You’re not afraid of an open, candid, and respectful work environment.

Passion for gaming, video live-streaming, sports or eSports is a plus.

Experience in working with a cross-functional, distributed team from concept through completion and future iterations including agile methodologies.

Excellent time management skills.

Cosm is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

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